GAME JAM PROMPT
Check out the Guidelines
Please read through the Guidelines below, they will explain everything you need to know regarding the Game Jam event!
Get Coding in Code Ninjas IMPACT!
Get started on your Project! You have until July 31st, 2025 to submit your coding project - so take your time making something you're excited about!
Submit
Your Project!
Review the guidelines below to submit in IMPACT Community, and on this page's form!
1
2
3
Create a game that fits the theme SUMMER QUEST!
Thank you to all those that submitted, we are currently reviewing the games and will update with winners soon!
The Game Jam has concluded on Thursday, July 31st.
GAME JAM PROMPT
Please read through the Guidelines below, they will explain everything you need to know regarding the Game Jam event!
Check out the Guidelines
1
Get started on your Project! You have until July 31st, 2025 to submit your coding project - so take your time making something you're excited about!
Get Coding in Code Ninjas IMPACT!
2
SubmitYour Project!
Review the guidelines below to either submit in IMPACT Community, or on this page's form!
3
Review the guidelines below to either submit in IMPACT Community, or on this page's form!
SubmitYour Project!
4
The game jam runs from July 1st - July 31st 11:59pm PST
Create your game in the IMPACT Sandbox using MakeCode Arcade, coding your game in blocks, JavaScript, or Python!
Create a game that fits the theme SUMMER QUEST!
GAME JAM PROMPT
Does the game give us "SUMMER QUEST"?
Is the game fun? Do the controls feel good? Are the mechanics implemented well?
Your game will be judged on the following criteria:
Judging Criteria
THEME
GAMEPLAY
USER EXPERIENCE / INTERFACE
Are the controls, instructions, and goals easy to understand?
ART / STORY
Is the game visually appealing? Is the story well-told?
CRAFTSMANSHIP
Is the game polished? How did the developer go the extra mile?
You Get To Be Part of the Judging, Too!
In the IMPACT Community, search for games with "Game Jam" in their title. Play the games, then award the games you like with one of the 12 IMPACT emoji reaction options!
You can award a single game with multiple emoji reactions, and award as many games in the Community as you'd like!
The game that receives the most emoji reactions in a single category will win that category!
The Grand Prize from the Judge Panel will win a free
Nintendo Switch 2!
NOTE: The Nintendo Switch 2 prize is determined by the judge panel, and will not be determined by IMPACT Community emoji reactions.
Links to projects in IMPACT will not be accepted; follow the steps below to download the project file from IMPACT for your submission.
Game Submission Form
Ready to Submit Your Project?
2 - Upload the .PNG file into the form field!
1 - Click the blue camera button under the MakeCode game window to save the project as a .png file
Share Project Here:
Great! Make sure you have a shareable link to your project (not the URL!) and submit it alongside the relevant info for your project.
NOTE: Do not use the Download button to create a .uf2 file; that file type cannot be submitted in the form below.
Share Project in IMPACT:
Share your project in the IMPACT Community with the title "Game Jam:" followed by your game's name. Be sure to add a description of your project (including information on how to play) and mark the Community Status as "Share to Community!"
Click the image to view
WINNING GAMES
MAKECODE ARCADE
Kelvin Tu
Kelvin (like the temperature and not like the “...and Hobbes”!) is an indie developer currently working on his passion project, Überkrieg - a turn-based strategy game featuring a unique radio system. Last year, Kelvin contributed design to the “Best Overall Game” in the Quiver Game Developer Guild's incubator program. Kelvin is also active in several local dev communities including Full Indie, Indie Pod, and bigTEAM!
FEATURING GUEST JUDGE
FEATURING GUEST JUDGES
Indie Game Developer | He/Him
Cam Moeller
Cam is an Executive Producer and General Manager with over 15 years in the games industry, shaping studios and titles across AAA, AA, and indie spaces. His production and leadership work includes roles at ArenaNet, Sucker Punch, 343 Industries, DreadXP, ProbablyMonsters, Tripwire Interactive and recently, an Unannounced Studio—contributing to acclaimed franchises like Guild Wars 2, Infamous: Second Son – First Light, Halo: Infinite, and Halo: The Master Chief Collection, with more currently in development.
Starting from the trenches in QA and rising through the ranks of production, Cam brings a veteran eye for world building, art direction, feature design, marketing and product development. He’s built a reputation around mentoring rising talent, leading multidisciplinary teams, shipping complex large-scale titles, and wrangling more spreadsheets than he’s comfortable admitting.
FEATURING GUEST JUDGE
Gaming Executive Producer & General Manager | He/Him
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