The game jam has concluded on March 31st, 2025. Thank you to everyone who submitted!
Create your game in either MakeCode Arcade or Unity/Godot/Unreal. How you interpret this theme is up to you!
Create a game that fits POLAR OPPOSITES!
GAME JAM PROMPT
WINNING GAMES
MAKECODE ARCADE
WINNING GAMES
UNITY
Check out the Guidelines
Please read through the Guidelines below, they will explain everything you need to know regarding the Game Jam event!
Get Coding in MakeCode Arcade or Unity/Godot/Unreal!
Get started on your Project! You have until March 31st, 2025 to submit your coding project - so take your time making something you're excited about!
Submit
Your Project!
Ready to submit? Great! Make sure you have a shareable link or file to your project, and submit!
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Here's How It Works:
OPEN UNITY / UNREAL / GODOT
OR
Does the game give us "POLAR OPPOSITES"?
Is the game fun? Do the controls feel good? Are the mechanics implemented well?
Your game will be judged on the following criteria:
Judging Criteria
THEME
GAMEPLAY
USER EXPERIENCE / INTERFACE
Are the controls, instructions, and goals easy to understand?
ART / STORY
Is the game visually appealing? Is the story well-told?
CRAFTSMANSHIP
Is the game polished? How did the developer go the extra mile?
Submissions Closed
The game jam has concluded on March 31st, 2025. Thank you to everyone who submitted!
Marc Straight
Marc Straight is a driven and detail oriented game and audio designer from Pittsburgh, Pennsylvania. He has spent most of his life in pursuit of creating interesting narrative in interactive mediums including live attractions, plays and video games. Most recently, he has launched his company, 80HD Games, to further his goals of making digital worlds for people to feel connected to.
FEATURING GUEST JUDGE
FEATURING GUEST JUDGES
Eden Trujillo is a Narrative Designer at Blizzard Entertainment, contributing to the Diablo franchise. With five years of experience in the industry, they have taken on a variety of roles across production and narrative development. Their career began at Activision, where they played a key role in the production of Call of Duty: Mobile, managing localization and voice-over processes while seizing every opportunity to enhance the game’s narrative. Transitioning to Blizzard, they served as a Narrative Producer on Diablo, overseeing storytelling pipelines before stepping into their current role as Narrative Designer, where they craft scripts and help shape the game’s world.
Eden Trujillo
Blizzard Entertainment | Narrative Designer | They/Them
80HD Games | Creative Director / Audio Director | He/Him
READY TO SUBMIT YOUR PROJECT?
Please review the information below on how to share your project and submit it alongside the relevant info.
MakeCode Projects
Project Submission Form
Refer to this link for information regarding publishing and sharing MakeCode games through MakeCode share, GitHub, and Itch.io
To make the judging process easier, we prefer web-based links for your Unity/Godot/Unreal Projects. (WebGL links via GitHub, Unity Play, and Itch.io)
(If there are any questions regarding Unity Links, please reach out to elizabeth.bell@codeninjas.com.)
Unity / Godot / Unreal Projects
Does the game give us "ROBOT ROCK"?
Is the game fun? Do the controls feel good? Are the mechanics implemented well?
Your game will be judged on the following criteria:
Judging Criteria
THEME
GAMEPLAY
USER EXPERIENCE / INTERFACE
Are the controls, instructions, and goals easy to understand?
ART / STORY
Is the game visually appealing? Is the story well-told?
CRAFTSMANSHIP
Is the game polished? How did the developer go the extra mile?
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