The game jam has concluded on June 30th, 2025. Thank you to everyone who submitted!
Create your game in either MakeCode Arcade or Unity/Godot. How you interpret this theme is up to you!
Create a game that fits GARDEN PARTY!
GAME JAM PROMPT
WINNING GAMES
UNITY/GODOT
WINNING GAMES
MAKECODE ARCADE
JUDGE'S CHOICE
Check out the Guidelines
Please read through the Guidelines below, they will explain everything you need to know regarding the Game Jam event!
Get Coding in MakeCode Arcade or Unity/Godot!
Get started on your Project! You have until June 30th, 2025 to submit your coding project - so take your time making something you're excited about!
Submit
Your Project!
Ready to submit? Great! Make sure you have a shareable link or file to your project, and submit!
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Here's How It Works:
OPEN UNITY / GODOT
OR
Does the game give us "GARDEN PARTY"?
Is the game fun? Do the controls feel good? Are the mechanics implemented well?
Your game will be judged on the following criteria:
Judging Criteria
THEME
GAMEPLAY
USER EXPERIENCE / INTERFACE
Are the controls, instructions, and goals easy to understand?
ART / STORY
Is the game visually appealing? Is the story well-told?
CRAFTSMANSHIP
Is the game polished? How did the developer go the extra mile?
Kelvin Tu
Kelvin (like the temperature and not like the “...and Hobbes”!) is an indie developer currently working on his passion project, Überkrieg - a turn-based strategy game featuring a unique radio system. Last year, Kelvin contributed design to the “Best Overall Game” in the Quiver Game Developer Guild's incubator program. Kelvin is also active in several local dev communities including Full Indie, Indie Pod, and bigTEAM!
FEATURING GUEST JUDGE
FEATURING GUEST JUDGES
Indie Game Developer | He/Him
Cam Moeller
Cam is an Executive Producer and General Manager with over 15 years in the games industry, shaping studios and titles across AAA, AA, and indie spaces. His production and leadership work includes roles at ArenaNet, Sucker Punch, 343 Industries, DreadXP, ProbablyMonsters, Tripwire Interactive and recently, an Unannounced Studio—contributing to acclaimed franchises like Guild Wars 2, Infamous: Second Son – First Light, Halo: Infinite, and Halo: The Master Chief Collection, with more currently in development.
Starting from the trenches in QA and rising through the ranks of production, Cam brings a veteran eye for world building, art direction, feature design, marketing and product development. He’s built a reputation around mentoring rising talent, leading multidisciplinary teams, shipping complex large-scale titles, and wrangling more spreadsheets than he’s comfortable admitting.
FEATURING GUEST JUDGE
Gaming Executive Producer & General Manager | He/Him
Submissions Closed
Unity/Godot and MakeCode games will be judged separately,
2nd place winners will earn $250 for each category, and 3rd place winners will earn $100. Entrants in the Game Jam must be employed by a Code Ninjas location to qualify. Participation in this contest is strictly voluntary and should be done on personal time.
with the 1st place winner of each receiving $500!
READY TO SUBMIT YOUR PROJECT?
Please review the information below on how to share your project and submit it alongside the relevant info.
MakeCode Projects
Project Submission Form
Refer to this link for information regarding publishing and sharing MakeCode games through MakeCode share, GitHub, and Itch.io
To make the judging process easier, we prefer web-based links for your Unity/Godot Projects. (WebGL links via GitHub, Unity Play, and Itch.io)
(If there are any questions regarding Unity Links, please reach out to elizabeth.bell@codeninjas.com.)
Unity / Godot Projects
Does the game give us "ROBOT ROCK"?
Is the game fun? Do the controls feel good? Are the mechanics implemented well?
Your game will be judged on the following criteria:
Judging Criteria
THEME
GAMEPLAY
USER EXPERIENCE / INTERFACE
Are the controls, instructions, and goals easy to understand?
ART / STORY
Is the game visually appealing? Is the story well-told?
CRAFTSMANSHIP
Is the game polished? How did the developer go the extra mile?
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